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Escape New Haven
  • About
    • FAQ
    • Our Location
    • Our Team
    • Careers
  • Indoors
  • Outdoors
  • Team-Building
  • COVID-19
  • Contact
  • BOOK NOW
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  • Two Ways to Immortalize Yourself in Our Upcoming Game, “Before Moonrise”

    Sign up in the Yeller Pages as a wacky contractor, tell us why you should be a beta tester, or just follow along as we complete our best game yet.

    July 3, 2019
    Changes at Escape, Game Design, Production, Sneak Peeks
  • Announcing Our Next Game: “Before Moonrise”

    While hiking through the woods, you and your companions are beset by a sudden storm. Taking shelter in an abandoned cabin, for a moment you enjoy the illusion of safety. But outside,…
    March 22, 2019
    Changes at Escape, Game Design, Production, Sneak Peeks
  • Hey there, stranger!

    I know: it’s been a while. We took a long break from blogging, but a LOT has happened here at Escape New Haven, and I think we owe you an explanation, as…

    February 22, 2018
    Game Design, Production, Sneak Peeks, Thoughts and Ramblings
  • Behind the Scenes, Part 7: Crunch Time

    Ever wondered how we design our games? This is the seventh and final post in a blog series about how we approach the challenge. Someone once told me that “tasks expand to fit…

    June 7, 2017
    Game Design, Production, Puzzles and Games, Thoughts and Ramblings
  • Behind the Scenes, Part 6: Design By Committee

    Ever wondered how we design our games? This is the sixth post in a blog series about how we approach the challenge. The Times, They Are A-Changing The game we’re currently working on is…

    May 3, 2017
    Game Design, Production, Puzzles and Games, Thoughts and Ramblings
  • Behind the Scenes, Part 5: In Real Life

    Ever wondered how we design our games? This is the fifth post in a blog series about how we approach the challenge. (The fourth, in case you didn’t catch it, was our…

    April 12, 2017
    Game Design, Production, Puzzles and Games, Thoughts and Ramblings
  • Behind the Scenes, Part 3: Engaging Players Through Puzzles

    Ever wondered how we design our games? This is the third post in a blog series about how we approach the challenge. If Escape New Haven has a “secret sauce,” in my opinion it’s our…

    March 22, 2017
    Game Design, Production, Thoughts and Ramblings
  • Behind the Scenes, Part 2: Puzzles Puzzles Puzzles

    Ever wondered how we design our games? This is the second post in a blog series about how we approach the challenge. The “escape room” genre has quickly moved beyond the “escape” trope.…

    March 6, 2017
    Game Design, Production, Puzzles and Games, Thoughts and Ramblings
  • Behind the Scenes, Part 1: Crafting a Scenario

    Ever wondered how we design our games? This is the first post in a new blog series about how we approach the challenge. On Tuesday night, at our weekly all-staff meeting, we…

    February 23, 2017
    Changes at Escape, Game Design, Production, Thoughts and Ramblings
  • Escape New Haven | Games | The Gallery

    [Sneak Peek] Will Your Artwork Be Featured in “The Gallery”?

    We’re looking to put on an art show. Maybe we’ll even sell some work! Our newest/oldest game, “The Gallery,” is an adaptation of one of our originals, “The Studio,” which only existed…

    August 31, 2016
    Production, Puzzles and Games, Sneak Peeks

Escape New Haven

103 Whitney Ave, New Haven, CT

For details, including parking, please visit our Location page.

We are accessible from anywhere in Connecticut — Hartford, Stamford, Bridgeport, Waterbury, Norwalk, Danbury, New Britain, Bristol, Meriden, Milford, Guilford, Hamden, West Haven, Middletown, and more. If you’re traveling, try our sister locations: Escape Rhode Island and Escape Sacramento.


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